Good Job!

Publisher: Nintendo / Engine: Unity3D
Nintendo Switch Title

Overview & Production

Good Job! is published by Nintendo. During the project, they helped guide Paladin Studios to realize this physics-based workplace puzzle game. My role during production varied extensively as I worked on multiple core components of the game.

My first contribution started during the earliest prototype phases where I implemented physics interactions like sitting in chairs and pushing objects. Later, I joined the production team working closely with level designers to ideate and implement level-specific gameplay mechanisms.

During the final production phase, I took full responsibility for the UI implementation, delivering the interface visually and technically based on initial mockups and preview videos.

Contributions

  • Main developer responsible for game UI
  • Built custom tools for level designers
  • Gameplay mechanics & procedural physics

Achievements

  • Successful console launch alongside Nintendo
  • Resolved core physics stability issues
  • Delivered UI fully bug-free for launch