Voggel

Publisher: Soedesco / Engine: Unity3D
Indie Local Multiplayer

Overview & RockitBit

I worked on Voggel together with four fellow university students under our own indie company named **RockitBit**. In Voggel, the core gameplay loop revolves around stealing flocks of birds from your friends to weaken them and send them flying out of the arena—much like Super Smash Bros.

While we decided not to continue full production as everyone wanted to pursue separate career paths after graduation, we successfully showcased Voggel at multiple games conferences and navigated the entire process of negotiating and signing a contract with publisher Soedesco.

Contributions

  • Core gameplay mechanics & combat feel design
  • Custom rendering & stylized game shaders
  • 3D assets and polished UI animations

Achievements

  • Showcased prototype at multiple industry expos
  • Pitched and signed publishing contract with Soedesco